Don’t Suck Me!
Main Mechanics
Just like real boba, the pearl changes with its environment—hot water makes it soft and flexible, while cold water turns it firm and tough. Players must master this transformation to solve puzzles and progress through levels, all while resisting the pull of the straw.
Game setup
Don't Suck Me is an unconventional platformer game made in game jam where you're thrown into a cup of bubble tea and try to escape the fate of being eaten. Use the unique features of a tapioca pearl to overcome obstacles and find the path to survival. Avoid the straw at all costs --- or face the end of being consumed.
My Role
Designed and implemented the core gameplay mechanic, where players control a boba pearl that changes its physical properties—such as elasticity and hardness—by heating or cooling to overcome obstacles and avoid being sucked up by a straw. Developed player control features in Unity 2D, including the temperature shift system, input logic, dashing, deformation, and physics state detection. Also implemented item interactions and level triggers, such as temperature-based object destruction, and supported UI development to display the current temperature status.